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{"id":1387,"date":"2018-04-20T20:53:05","date_gmt":"2018-04-20T20:53:05","guid":{"rendered":"http:\/\/martra.uadla.com\/?p=1387"},"modified":"2018-04-20T21:10:53","modified_gmt":"2018-04-20T21:10:53","slug":"mejorando-un-poquitin-la-imagen-de-giskard-ni-te-imaginas-lo-hortera-que-puede-llegar-a-ser-un-informatico-programador","status":"publish","type":"post","link":"https:\/\/martra.uadla.com\/mejorando-un-poquitin-la-imagen-de-giskard-ni-te-imaginas-lo-hortera-que-puede-llegar-a-ser-un-informatico-programador\/","title":{"rendered":"“Mejorando” un poquitin la imagen de Giskard. Ni te imaginas lo hortera que puede llegar a ser un inform\u00e1tico programador."},"content":{"rendered":"

Ha sido cuesti\u00f3n de trabajar un poco con el Particle System de Unity y de idear una forma de incorporar un fondo que se mueva con la c\u00e1mara, pero que en realidad es muy peque\u00f1o… y Giskard tiene una apariencia bastante diferente.<\/p>\n

Hemos pasado de esto:<\/p>\n

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a esto:<\/p>\n

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Vale, vale, tampoco es tanto, pero lo estoy mejorando, quiz\u00e1 me pas\u00e9 de hacer las cosas “sutiles”. Pero ahora hay dos fondos, con desplazamientos diferentes, que dan sensaci\u00f3n de profundidad. El fondo del fondo es est\u00e1tico, mientras que el fondo de no tan al fondo es dinamico, con estrellas que se desplaza, novas que brillan y cometas.<\/p>\n

Otra de las mejoras ha sido la eliminaci\u00f3n de la Puerta.<\/p>\n

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Que la he cambiado por un….. PORTAL!!! Pero Portal interdimensional:<\/p>\n

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Aja! Puede parecer muy hortera… pero espera:\u00a0\"\" <\/picture><\/a><\/p>\n

No tengo l\u00edmites!<\/p>\n

Ahora en serio, a mi me parece una mejora. El portal no siempre tiene esta pinta, cuando esta cerrado es muy peque\u00f1o, luego se hace mayor y finalmente brilla lanzando rayos al espacio cuando Giskard lo cruza.<\/p>\n

https:\/\/gph.is\/2vx4BCJ<\/p>\n

Ahora mola tanto cruzar portales, que se anima todo el mundo:<\/p>\n